March 1 – March 8 (Character Rigs): Instead of rushing into animation, we are grounding the entire pipeline in solid, tested digital puppets. The skeletons for Aiko, Kenta, and Saito are being finalized with precise articulation limits to prevent MoCap collision issues down the line. Every joint range is validated against the performance demands of the script, from Aiko's cockpit physicality to Saito's deliberate, domineering posture. Getting this right now means July's capture sessions will not be derailed by technical debt.
March 9 – March 12 (The Widowmaker Rig): The car rig is receiving dedicated focus: functional suspension, a fully detailed cockpit interior, and interaction points for the actor's hands. This is not a background prop, it is a co-star. The "Car Buck" setup for MoCap Week 2 depends entirely on how accurately this rig replicates the physical space an actor will perform inside.
March 13 – March 15 (Import Tests & Pipeline Validation): A simple but non-negotiable stress test closes the phase: animate a cube, export to FBX, import into the target engine (Unreal/Unity), and fix every issue that surfaces. Problems caught here cost minutes. The same problems discovered in July cost days.
Character rigging and pipeline validation are led by dragonangry12 (Pepperino), with technical oversight from Exaucé Schatz and Yigit Polat. The Widowmaker rig's vehicle mechanics fall under Luca Motta (Zeus Impvct). Engine import testing and QC are jointly managed by Exaucé Schatz and Yigit Polat to ensure the handoff between rigging and animation is seamless.